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Hi! I'm not sure about how many "goals" invent for a single episode. I have read the "Agenda" section but it's still a little unclear ^_^
Thanks in advance :)


Hello there!

You can choose how many goals you have per episode, there is not a limit or a minimun . Normally I would recomend 2-4 goals for your  episodes.

Thank you for your answer! I have another one if i can ^_^ I can't understand if any character have 5 K-Force points or is the whole team that have 5 points. I mean, if we are 5 players, each one of us have 1 point to spend?


Each one have 5 points per session. Is our way to give players an edge on the most dramatic moments and have the control of the narrative. With this all group have more changes to be sucessful in the key moments and don't be afraid to Push.

Só uma pergunta:
Esse RPG é um sistema que pode ser jogado em outros RPGs?
Ou é só pra esse em específico?

Olá, Turbinho!

Agora durante o Diversão Offline iremos disponibilizar o sistema Push pela IndieVisivel Press de maneira gratuita para que todos consigam realizar sua própria criação.

Além disso teremos vários jogos Powered by Push durante este ano.

Ah, entendi. Obrigado!

The "Short" version is 1.2, but the other documents are marked 1.1.  Are there rules differences between 1.2 and 1.1?


The Short version has an update before the other documents. There is not difference on the rules in this case, was just a new text to clarify some doubts that some players have on the first days.


At your service, K-Star!

Feel free to ask anything you need about K-Star Squad. 

Later on I think in made a New game based on Riders.

I'm sorry this is not a review yet, Leonardo,

But would you tell us how the mechanics works in K-Star Squad?

I love the arts and layout, by the way.


Hi, Zerodan! For sure!

K-Star Squad uses the Push system(there is a Jam right now), in which instead of series of attributes you have six traits that define your character. There is only one mechanic to roll 1d6, when your character is trying something really amazing. In this roll you need to achieve between 5-6 to have a sucess without complication, below that you will succeed but some  difficult. However, you can Push and roll another 1d6 and add it result to your previous roll. The only problem is that a 7 is a failure.